![]() Remember those? Forget all the memories of light and think back to classic XP progression through killing enemies, handing in bounties and completing quests. Now come September, Light Levels are gone and we're back to the days of Level 0-20. Historically these were the only way to reach the maximum level in Destiny, and also a prerequisite for attempting any high level activities such as Raids - unless you like suicide runs vs high level enemies. So what exactly has changed in The Taken King? No more Light Levels The first and most significant change coming is the removal of Light Levels. New players may want to take note of this. Important: Now we know that Light Levels are going to be removed, there's going to be a massive drop in online players until September. The new progression system makes the game fairer, less random and ultimately more rewarding. That all looks set to change once The Taken King drops. I think it's fair to say that many Destiny fans have abandoned the game over the last 2 or 3 months, in favour of other AAA titles such as Batman Arkham Knight and The Witcher 3. It's almost like a Destiny 2 scenario, and arguably how the game should have been since launch. ![]() The Taken King DLC will bring some substantial changes to Destiny, the most notable of which is the overhaul of the levelling system which removes the dependency on Light Levels.
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